Ivor Diosi's profile

AE_CyberDance 2006

Actors using real-time motion capture to control real-time, procedurally distorted, hi-resolution 3D scans and 3D shapes.
Rehearsal and performance syntapiens : avatar : umbot in Koeln 2006
Made with Polhemus Liberty and Unreal Tournament 2003

AE_CyberDance 2005
AE_CyberDance 2006
Published:

AE_CyberDance 2006

real-time motion capture with Unreal Engine - Koeln 2006

Published: